Texture
NOTE: Distance Lab became part of the Glasgow School of Art Innovation School in October 2010.
This is a snapshot of the Lab's web site around July 2010 for historical reference.
Distance Lab
about
people
projects
news
database
events

partnership
recruitment
contact
home

Copyright © Distance Lab Limited.
All rights reserved.


Visit the online boutique of our first spin-off company...

Lost Values

Open Studio 004

Slow Technology

Thursday 13 November 2008 / 12 noon - 5 pm
Horizon Scotland / Forres, Scotland
Free of charge

Interested in what's going on at Distance Lab? At our "Open Studio" events we show you how we're pushing the limits of technology and design to overcome the disadvantages of distance. We also expose you to some of the most innovative research ideas and personalities from other parts of the world.

The theme of this event is Slow Technology, an extension of notions from the "slow food" movement into the design of new technologies. Instead of speed and efficiency, slow technology emphasises the quality, locality, and humanity of the total experience.

Distance Lab researchers Costas Bissas and Tomoko Hayashi will describe our ongoing endeavors in the realm of "slow technology", including Neuromantic, a project that aims to encourage rural modern life through the use of new technologies without altering the authenticity of the environment, local uniqueness and resources.

Special guest speaker:

Glorianna Davenport
MIT Media Laboratory

Slow Stories

Glorianna Davenport is head of the Media Fabrics (formerly Interactive Cinema) group at the Massachusetts Institute of Technology (MIT) Media Lab. Trained as a documentary filmmaker, Glorianna has achieved international recognition for her work in new media forms. Her research explores fundamental issues related to the collaborative co-construction of digital media experiences, where the task of narration is split among authors, consumers, and computer mediators.

In her talk, Glorianna will frame her work within the "slow" theme. Time is central to our experience of life and to the concept of story; time is required to experience ones own story, to author story, and to experience the stories of others. Today the agility of computer networks and their associated technologies allow a new class of story: slow stories. For instance, a story of a character - be it a glacier, a day in the life of a salt marsh, or a human being maturing through a complex web of circumstance - can be developed for slow release, in a time coordinated with story development.

A light lunch and presentations will be followed by open studio time during which you can visit our lab space, check out our equipment, talk to our researchers, and see our latest project demonstrations.

Presentation videos

Photos from the event