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NOTE: Distance Lab became the Centre for Design Innovation in October 2010.
This is a snapshot of the Lab's web site around July 2010 for historical reference.
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Lost Values

Publications

Below is a list of our academic publications, most of which are available as PDF documents. Please contact us if a publication isn't available directly on this web page - we may be able to send you a copy.

Florian Mueller and Stefan Agamanolis, Interaction Design in Sports (book chapter), in Anxo Cereijo Roibás, Emmanual Stamatakis, and Ken Black (eds), Design for Sport, Gower, 2011. (link)

Florian Mueller, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, and Jennifer Sheridan, Jogging over a Distance: The Influence of Design in Parallel Exertion Games, Sandbox 2010: ACM SIGGRAPH Video Game Proceedings, Los Angeles, 25 - 29 July 2010, ACM Digital Library.

Andrea Taylor and Stefan Agamanolis, Service Users' Views of a Mainstream Telecare Product - the Personal Trigger (poster), CHI 2010 Extended Abstracts, Atlanta, 10 - 15 April 2010, ACM Digital Library. (PDF)

Andrea Taylor and Stefan Agamanolis, Evaluation of the User Experience of a Standard Telecare Product - the Personal Trigger, Proceedings of eTELEMED 2010 International Conference on eHealth, Telemedicine, and Social Medicine, St. Maarten, 10 - 16 February 2010, IEEE.

Florian Mueller, Stefan Agamanolis, Frank Vetere, and Martin Gibbs, Brute Force Interactions: Leveraging Intense Physical Actions in Gaming, Proceedings of OzCHI 2009, Melbourne, Australia, 23 - 27 November 2009, ACM Digital Library. (PDF)

Cindy Jeffers and Stefan Agamanolis, Professional capital and informal justice systems, Proceedings of ISEA 2009, Belfast, 23 August - 1 September 2009. (PDF)

Hannah Perner-Wilson and Mika Satomi, DIY Wearable Technology, Proceedings of ISEA 2009, Belfast, 23 August - 1 September 2009. (PDF)

Florian Mueller, Stefan Agamanolis, Frank Vetere, and Martin Gibbs, A Framework for Exertion Interactions over a Distance, Proceedings of SIGGRAPH 2009, New Orleans, 3 - 7 August 2009, ACM Digital Library. (link)

Stefan Agamanolis, Broadening the Effects of Broadcasting: How ITV Can Collapse Distance and Transform Communication (book chapter), in Pablo Cesar, David Geerts, and Konstantinos Chorianopoulous (eds), Social Interactive Television: Immersive Shared Experiences and Perspectives, Information Science Reference, 2009. (link)

Cindy Jeffers and Stefan Agamanolis, An Oral Wiki to Support Informal Justice Systems, Proceedings of IST-Africa 2009, 6 - 9 May 2009, Uganda. (PDF)

Florian Mueller, Stefan Agamanolis, Martin Gibbs, and Frank Vetere, Remote Impact - Shadowboxing over a Distance (video), CHI 2009 Extended Abstracts, Boston, 4 - 9 April 2009, ACM Digital Library. (PDF)

Andrea Taylor, Richard Wilson, and Stefan Agamanolis, Supporting Carers in Their Caring Role Through Design and Technology (poster), CHI 2009 Extended Abstracts, Boston, 4 - 9 April 2009, ACM Digital Library. (PDF)

Cindy Jeffers and Stefan Agamanolis, The Abunzi Technology: Oral Web 2.0, Design Connexity Eighth International Conference of the European Academy of Design, 1 - 3 April 2009, Aberdeen, UK.

Andrea Taylor, Richard Wilson and Stefan Agamanolis, A Home Health Monitoring System Designed to Support Carers in Their Caring Role, Proceedings of eTELEMED 2009 International Conference on eHealth, Telemedicine, and Social Medicine, Cancun, Mexico, 1 - 7 February 2009, IEEE. (link)

Florian Mueller, Martin Gibbs, Frank Vetere, and Stefan Agamanolis, Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis, ACM Computers in Entertainment, vol. 6, no. 3, October 2008, pp. 1 - 31. (link)

Florian Mueller, Stefan Agamanolis, Frank Vetere, and Martin Gibbs, Remote Impact - Shadowboxing over a Distance (poster), SIGGRAPH 2008, Los Angeles, 11 - 15 August 2008, ACM Digital Library. (PDF)

Tomoko Hayashi, Stefan Agamanolis, and Matthew Karau, Mutsugoto: a body-drawing communicator for distant partners (poster), SIGGRAPH 2008, Los Angeles, 11 - 15 August 2008, ACM Digital Library. (PDF)

Costas Bissas, The 'we' in today's innovation, Re-public: re-imagining democracy, July 2008. (link)

Florian Mueller and Stefan Agamanolis, Remote Impact: Shadowboxing over a distance to support Social Presence, Keho: the place for Presence research, issue 3, Spring 2008, pp. 19 - 21. (PDF)

Florian Mueller and Stefan Agamanolis, Exertion Interfaces (workshop), CHI 2008 Extended Abstracts, Florence, Italy, 5 - 10 April 2008, ACM. (PDF)

Florian Mueller, Stefan Agamanolis, Martin Gibbs, and Frank Vetere, Remote Impact - Shadowboxing over a Distance, CHI 2008 Extended Abstracts, Florence, Italy, 5 - 10 April 2008, ACM Digital Library. (PDF)

Stefan Agamanolis, At the Intersection of Broadband and Broadcasting: How Interactive TV Technologies can Support Human Connectedness, International Journal of Human-Computer Interaction, vol. 24, no. 2, February 2008, pp. 121-135. (link)

Florian Mueller, Stefan Agamanolis, Frank Vetere, and Martin Gibbs, Brute Force as Input for Networked Gaming, Proceedings of OzCHI 2007, Adelaide, Australia, 28 - 30 November 2007, ACM Digital Library. (PDF)

Florian Mueller and Stefan Agamanolis, Exertion Interfaces (workshop), CHI 2007 Extended Abstracts, San Jose, California, 28 April - 3 May 2007, ACM. (PDF)

Notes:
CHI = Conference on Human Factors in Computing Systems
SIGGRAPH = International Conference on Computer Graphics and Interactive Techniques
ISEA = International Symposium on Electronic Arts
OZCHI = Australasian Conference on Computer-Human Interaction